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snagglefruit

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A member registered Apr 03, 2019

Recent community posts

Lime! Your tilesets are amazing. Ive purchased this one as well as interiors, office, and UI, and I'm designing a game around them. I've found that designing levels/worlds is much harder than expected, even with tilesets. I've taken to using the example images on these pages as references. I'm wondering 1. if its OK with you to design areas that are very close to these examples youve created and 2. if you have a repository anywhere of more example using your tilesets that you'd be OK making available.


Thanks,

Alex

dangg ok. thanks!

running ubuntu 18 LTS getting this error when i try to run the program from the terminal.

./PixelOver.x86_64: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by ./PixelOver.x86_64)

./PixelOver.x86_64: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.28' not found (required by ./PixelOver.x86_64)

I checked and in the is folder i have libc-2.27.so    maybe I need a newer version? but when i try to upgrade this lib  im apparently up to date

gpu is rtx2080ti

the lack of interpolation on keyframes just makes the movement look like a sprite animation, but doesn't explain how they make 3d models look like pixel art. My guess is that a simple method to accomplish this would be to use low poly models and force a lower resolution, fixed screen size to be used without using anti aliasing.

I'm curious about  the method used for this. Your implementation looks really cool. Are you using your own method? If so, any plans on releasing a package or plugin for unity?